user willingness
User Willingness-aware Sales Talk Dataset
Hentona, Asahi, Baba, Jun, Sato, Shiki, Akama, Reina
User willingness is a crucial element in the sales talk process that affects the achievement of the salesperson's or sales system's objectives. Despite the importance of user willingness, to the best of our knowledge, no previous study has addressed the development of automated sales talk dialogue systems that explicitly consider user willingness. A major barrier is the lack of sales talk datasets with reliable user willingness data. Thus, in this study, we developed a user willingness-aware sales talk collection by leveraging the ecological validity concept, which is discussed in the field of human-computer interaction. Our approach focused on three types of user willingness essential in real sales interactions. We created a dialogue environment that closely resembles real-world scenarios to elicit natural user willingness, with participants evaluating their willingness at the utterance level from multiple perspectives. We analyzed the collected data to gain insights into practical user willingness-aware sales talk strategies. In addition, as a practical application of the constructed dataset, we developed and evaluated a sales dialogue system aimed at enhancing the user's intent to purchase.
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- Asia > Japan > Honshū > Tōhoku (0.04)
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Factors Influencing User Willingness To Use SORA
Mvondo, Gustave Florentin Nkoulou, Niu, Ben
Sora promises to redefine the way visual content is created. Despite its numerous forecasted benefits, the drivers of user willingness to use the text-to-video (T2V) model are unknown. This study extends the extended unified theory of acceptance and use of technology (UTAUT2) with perceived realism and novelty value. Using a purposive sampling method, we collected data from 940 respondents in the US and analyzed the sample using covariance-based structural equation modeling and fuzzy set qualitative comparative analysis (fsQCA). The findings reveal that all hypothesized relationships are supported, with perceived realism emerging as the most influential driver, followed by novelty value. Moreover, fsQCA identifies five configurations leading to high and low willingness to use, and the model demonstrates high predictive validity, contributing to theory advancement. Our study provides valuable insights for developers and marketers, offering guidance for strategic decisions to promote the widespread adoption of T2V models.
- North America > United States > Illinois > Cook County > Chicago (0.04)
- Asia > Middle East > Kuwait (0.04)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.04)
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (0.66)
- Health & Medicine (0.47)
- Transportation (0.46)
Recommendation with User Active Disclosing Willingness
Wang, Lei, Chen, Xu, Dai, Quanyu, Dong, Zhenhua
Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for accurate preference estimation. However, considering the privacy, preference shaping and other issues, the users may not want to disclose all their behaviors for training the model. In this paper, we study a novel recommendation paradigm, where the users are allowed to indicate their "willingness" on disclosing different behaviors, and the models are optimized by trading-off the recommendation quality as well as the violation of the user "willingness". More specifically, we formulate the recommendation problem as a multiplayer game, where the action is a selection vector representing whether the items are involved into the model training. For efficiently solving this game, we design a tailored algorithm based on influence function to lower the time cost for recommendation quality exploration, and also extend it with multiple anchor selection vectors.We conduct extensive experiments to demonstrate the effectiveness of our model on balancing the recommendation quality and user disclosing willingness.
- Leisure & Entertainment > Games (0.86)
- Information Technology (0.67)